Vojtěch Radakulan works in the fields of fine art, architecture, computer graphics and game design. He often calls his practice as the creating of the worlds, simply known as worldbuilding.
Vojtěch Radakulan (1991, Prague, CZ) has a master degree in Sculpture from Academy of Arts, Architecture and Design in Prague and second master degree in Architecture from Academy of Fine Arts in Prague. He also spent a semester at Zurich University of the Arts studying interaction design. Currently he is a PhD candidate at faculty of Electronics at Czech Technical University in the department of Computer Graphics and interaction. He works in the field of fine arts, architecture and game design. The core of his work is an examination of simulations and creating of fictional worlds, known as world-building. His tools are hand drawings, text, physical installation, game engines or rendering software. In these world visitors can try to become something or someone else, to see complicated topics like new technologies, asymmetric relationships or globalization issues from a perspective of another human, computer or a pine cone. He took part in exhibitions like Venice architecture Bienniale (2021), Ars Electronica (2018) or Husslehof gallery.
Vojtěch Radakulan is an artist and architect devoted to examination of simulations and worldbuilding. He often expresses his thoughts by using game engines, 3D rendering software, but also by writing novels, gamebooks or simple hand draw-ings and physical installations. Instead of the physical architecture, he is more fond of using his architectural skills to make interactive environments, videos or computer games to deal with topics like simulation, copying, distance and its overcoming by the usage of technology. The situations which he creates are lacking a clear goal, PC games and gamebooks cannot be won and novels and gamebooks are lacking the end and the beginning. They are meant to be part of the world, with open end and unclear beginning. Radakulan likes to dive into strange situations which are hard to describe with reason and logic. He offers a complementary reading of the events and situations, which are hard to grasp, all based on own, limited and probably highly doubtful personal experience.He tried to collaborate with Nollywood CGI industry, he failed, so he ended up helping to produce a 3D animated movie for an unknown email scammer, who emailed Radakulan, saying that he is stranded onRussian extraterrestrial vessel since 1979. He was fist fighting with his best friend dressed in a yellow hazard suit in front of the biggest nuclear power station in the Czech Republic. Nothing happened, so he went to the visitor centre to borrow uranium, successfully. Radakulan designed several architecture projects on very lucrative spots inPrague, which are taken for centuries, with no ambition for realisation. The proposed buildings were for example house for poor and unsuccessful architects, a house for worshipers of the atom,or a house designed to bury the graveyard and subsequently itself. Radakulan slept in self-recon-structed modernist torture cell, having a bad dream about an infinite number of dirty toiletsordered in a very modernist grid. Or he made several Styrofoam copies of old furniture, facades,rusty handrails and chairs. He wrote a short book and small PC game about two geodesics,trying to measure the world they are in. Some visitors sat on the chairs and destroyed them,even though they were white and completely unrealistic. The visitors wanted to read a book.So as one might or might not see, those things have a few things in common. It is a notion of distance, since it is hard to get inside a nuclear power station, move to Nollywood or demolish five centuries old churches. It is clear that Radakulan does not want that, so he uses various types of simulation, new technology or old tools to get to these unreachable places.